Blog
Notes on making a season of short videos
How agents plan, build and review dozens of genuinely different vertical videos for apps, SaaS and games, what keeps them honest, and what went wrong along the way.
The facts sheet, or how AI-made marketing stays honest
Before a single video is planned, an agent writes down what the product does, what it costs and what must not be claimed. Every video traces back to that file.
Reviewing video from stills, and why there is no timeline editor
Five frames per video, an acceptance list, and redo notes in plain words to the agent that built it. After two failed rounds, the concept is replaced.
Why fifty videos about one product look the same, and the fix
Lanes are ways of telling, not topics. The catalogue, which lanes each kind of product gets, and how the brand's log keeps a mechanic from repeating.
Game videos from real gameplay, not renders
Capture from your build with the HUD in shot, then cut gameplay, clutch moments, challenges and a store trailer from it. Every speed change is labelled on screen.
How one app got 55 short videos in an afternoon
The first Season Reels run, step by step: one orchestrator, sixteen agents, eleven lanes, and the review loop that caught what the agents could not see.
A content calendar that fills itself
Every brand, platform and day in one view. An empty day is the unit of work: click it, and agents plan it, build it, show you stills and post it when it is due.